Nvidia’s latest ForceWare include an SLI profile, so there isn’t any reason to mess with the Nvidia Inspector Tool this time around. Our GTX295 was used to its fullest, and we are happy to report that the SLI support is exceptional. On the other hand, though, the GPU requirements are really high. The AI is mediocre, there is no collision between Sam and the destructed environmental objects and there is generally nothing on-screen to justify high levels of CPU calculations. Of course, there is a reason that the game has such low CPU requirements.
#Serious sam 3 levels Pc#
In an age where most PC games are targeting Intel’s iX CPUs, it’s nice to see such a change. Furthermore, performance remained the same even when we tried and simulated a dual-core CPU. The game scaled well on our quad-core CPU, however it didn’t tax it even when there were lots of enemies on-screen. Serious Sam 3 is definitely a GPU oriented game as our Q9650 was not stressed at all. Performance wise, the game ran surprising well on our test system. We should note that destructibility is limited and a bit ‘fake’ when it comes to the debris but still, it’s better than nothing. It’s really remarkable watching hundreds of detailed enemies running at you in lush and beautiful destructible environments. Moreover, all characters are highly detailed, and the engine is capable of displaying lots of them without any issues. Thankfully, Serious Sam 3 stays true to its roots and offers some huge, detailed levels with high-resolution textures and lots of post-processing effects. In addition, we were wondering whether Croteam would sacrifice the environmental detail in order to gain better performance. One of our concerns was the game’s performance with so many enemies – simultaneously – on-screen. Serious Sam 3 throws at you countless enemies in huge levels. Now that’s how you develop a proper DX9 title guys. Oh, and did we mention that the game supports Parallax Occlusion Mapping with Anisotropic Filtering? Yeap, unlike CD Projekt RED and Crytek, Croteam went ahead and included support for both of them, and the end result is simply amazing. There are also times that Serious Sam 3 looks better than Battlefield 3, so kudos to Croteam for really pushing the graphical boundaries. What’s even more interesting is that – like The Witcher 2 – this is a DX9-only title, yet it looks better than pretty much every DX11 game. Serious Sam 3 is based on the Serious Engine 3.5 and sports some of the best visuals. These are by far the best in-game options we’ve ever seen and every developer should take a good look at them. PC gamers can tweak pretty much everything, from the parallax occlusion mapping quality to the textures’ quality and the LOD amount. First things first though we have to congratulate Croteam for all those graphical options that are available.
#Serious sam 3 levels windows 7#
As usual, we used an overclocked Q9650 at 4.2Ghz, 4GB RAM and a GTX295 with Windows 7 64-Bit and Nvidia’s latest ForceWare drivers.
At last, Croteam’s old-school FPS is finally here with us and it’s time to see how this bad boy performs with a modern-day PC.